![]() Samus: The ship's computer has notified me of our approach to the Biologic Space Labs, or B.S.L, research station. SC: We'll soon be arriving at the B.S.L research station. (Computer screen lights up and displays a flight plan headed for a space station) I owe the Metroid hatchling my life twice over. (Camera fades, revealing Samus in the cockpit of a new gunship) yet I survived, reborn as something different. (Camera pans up, revealing Samus' new Fusion Suit design) Samus: The X parasites were immediately and completely destroyed. (Camera displays a microscopic inner view into Samus' nervous system where six X parasites float around) The serum was prepared and injected without delay. It seems that the Federation had managed to preserve a cell culture from the last infant Metroid from SR388. Samus: They proposed using a Metroid cell to make an anti-X vaccine. (Camera shows a diagnostic screen of a Metroid vaccine) (Camera focuses on a scientist's hand holding a tube with some sort of liquid inside) ![]() I was given a minimal chance of survival. However, the X in my central nervous system were too embedded to be removed safely. Large portions of my suit had to be surgically removed, dramatically altering my physical appearance. Samus: It then came to light that the organic components of my Power Suit had become so integrated with my system that it could not be removed while I was unconscious. (Camera pans back showing Samus' full Power Suit) Samus: However, during the journey, the X multiplied within me, corrupting large areas of my Power Suit. (Camera shows Samus' Power Suit covered in slime and surgical tubes) Biologic's vessel recovered it and transported me to Galactic Federation HQ. Samus: The ship's emergency systems automatically ejected the escape pod before impact. (Camera pans up showing two Federation scientists at Galactic Federation HQ) (Samus' gunship drifts into an asteroid belt and crashes) Samus: Once the X had infested my central nervous system, I lost consciousness and my ship drifted into an asteroid belt. (Camera shows Samus falling unconscious due to the X attacking her nervous system) Unaware of my condition, I was returning to the station when disaster struck. Samus: It was only later that I learned the identity of my attacker: the parasitic organism we now know as X. (Camera shows Samus' gunship flying alongside a giant B.S.L carrier) Samus: It was there that I was attacked by a life-form I had never encountered before. A free-floating X parasite emerges and attaches itself to Samus) Samus opens fire and destroys the target with a missile. (Samus and two Federation officers enter the chamber and encounter a lone Hornoad. (Pan down a wide open landscape on SR388 to an underground chamber) ![]() Samus: I'd been assigned to watch over Biologic's research team, so I once again found myself on the surface of SR388. ![]() Check back soon for more details.(Starry backdrop with the planet SR388 in the background) The laughter from the development group was a clear sign they were only joking, but Nintendo is obviously very pleased with Prime's faithfulness to the franchise. Miyamoto pondered for a moment and said, "Juni." In English that is "12." Retro Studios agreed. Miyamoto, when development started the team decided, "We're going to call this an exploration game." Then, when asked how they would rate Metroid Prime's transition on a scale of 1-10 (with ten being the highest), Mr. Let's make a really cool game.'" Also, when asked about what kind of game Metroid Prime should be labeled as, Retro Studios' Steve Barcia, executive producer, said "It's an eerie isolated experience." He further noted about it being deemed a first-person shooter, "We weren't trying to fit in that genre." And, according to Mr. Miyamoto also said he was delighted to be involved with Metroid Prime, recalling, "I remember saying, 'Let's make this look good. Shortly after Miyamoto became involved and recalled thinking "Retro could do Metroid for us." Eventually one thing led to another and the first concepts began to be rolled out in June 1999. has developed a game that the Japanese media have accepted, and it will be embraced by the Japanese gaming community." Retro Studios originally began work on its own project when it was formed in 1998. Commenting on the relationship with Retro Studios, Shigeru Miyamoto, Metroid Prime producer, Nintendo of Japan, said, "This is the first time we've worked on a title with a foreign team to this degree. ![]()
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